Pure javascript / HTML5 canvas bilinear image interpolation
I’ve finally got my finger on a motivating javascript tryout. Never went deep into web programming before, this is the first full day of my life spent on JS. I wanted to test the feasibility (in term of computation time spent by the browser) of good quality image interpolation solely on the client side, in javascript. Even on a mac air 1.4GHz, it turns out to be a perfectly viable solution.
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